Waiting for Godot in Production

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Waiting for Godot in Production

Making the Invisible Visible  ·  Gardner-Webb University, 2009

The struggle that people of faith have with Beckett’s Waiting for Godot is its nihilistic context — the sense that God is distant, perhaps even absent. For this production at Gardner-Webb University in 2009, the goal was to make the invisible visible.

The world of the play was conceived as a single cutout of earth held up by a giant hand — framing the action so that a new theme emerged: God is always present, even when unseen or unrecognized. As the scriptures suggest, it is in God that we “live and move and have our being.” In the words of Erasmus: “Bidden or unbidden, God is present.”

The production earned several awards at the Metrolina Theatre Association’s annual competition, including Best Lighting Design and Best Scene Design.

Directed by Scot Lahaie  ·  Scene Design by Christopher Keene  ·  Lighting by Caleb Moore  ·  Costumes by Erin Mann

Brian McGill as Estragon  ·  Matthew Fraiser as Vladimir  ·  Caleb Moore as Lucky  ·  Brad Archer as Pozzo

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The Designer’s Model

Scene design by Christopher Keene — the final production closely matched the original model.

Godot — Set Model Godot — Set Model